Developfur Diary #02 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 2 - Trap Me - the Game - Chris and Cooper ELKIN

Welcome to our second DevelopFUR Diary! 😀 How is everyfurry? Doing good?

Please allow us to quickly report our newest progress!

First of all, there was a bit of concern regarding the enemies of the game. While this will be, indeed, a horror-inspired furry tale, we might not go with the classic approach when it comes to monsters / zombies. We don’t want to turn it into a 60+ hours title just because we’ve added 500 enemies for you to kill and/or sneak by.

If you want an actual comparison, think of it as something along the lines of “To The Moon”.

The Story of the game is still being shaped. We mainly focused on finishing up “Trap Me 2” and we don’t want the game to be just a mere prequel to that. We want it to have its own story, to present to you a different way of exploring the world that you read about.

Cooper is still working his paws through sketches and concept art, for both the book and the game. Instead of having simple, tiny portraits of the characters (when they have dialogue lines, for example), Cooper is aiming to depict Aidan and Zack in fully-detailed, completely-colored, traditional art images.

This style fits well with the general look of the game and it will tie-in with the atmosphere presented in the books’ illustrations.

In the meantime, Chris made sure that Zack got four new awesome animations. Aidan got only one new animation, but it looks great! Even if we’re talking about two-frames or just one image, it’s the little details like that which turn a simple game into a very pleasant experience. Not to mention this helps with your (the player’s) immersion. 😉

The inventory system is still being worked on. Cooper managed to create a shared inventory for the characters, so it doesn’t become a tedious task to figure out which character has which item, bla bla, drowning out the story or the fun stuff. Still, it might lead to guiding the player into making only ONE of the two characters use a specific item. (i.e. only Aidan could use a grappling hook while Zack is the only one who can use a scarf)

Chris figured out how to fix a nasty bug that basically forced the player to quit the game (Yikes!). It took a few good hours, but the results were worth it. The issue was related to the fact that you could get stuck in an endless cutscene, in any cutscene. Initially, it could happen at about 75% of walkthroughs. Now, the risk was reduced to a mere 1%, which means that if you try really, really hard, you CAN break the game — however, it is highly unlikely.

Now let’s finish off with some stats! Thanks for following us! 😀

Statistics
Room Designs            3
Object Interaction        65
Puzzles                   2

 P.S. We’ve added a special category for these posts now, so you can click on that (below) and it will show you all the DevelopFUR Diaries in order. ^^

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Categories: DevelopFUR Diary | Tags: , , , , , , , | 4 Comments

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4 thoughts on “Developfur Diary #02 – Trap Me – The Furry Video Game

  1. Kinetik Lee

    Good Morning,

    I was just wondering if you would need a sound designer/music composer for your game! I’m a recent graduate with a Bachelor of Arts in Audio Production from SAE Institute. I’m extremely passionate about working in the gaming industry, and would love to have this opportunity to design audio for your games.

    I’m currently wrapping up a project for an upcoming game Arcana: Awakening, and I’m keen to learn and pick up more skills with regards to audio in games. Your concept looks interesting, and I think it could really be an immersive horror experience. I’ve attached my resume in the email, and samples of my work can be found here: https://soundcloud.com/kinetik-lee. On top of my work with musical composition, I’ve also had prior experience with sound effects, and currently possess and am building up a personal sound effect library.

    Please feel free to contact me if you have any queries. Thank you for your time and consideration!

  2. Nopes

    hello, I just want ask, is the game still going? I’m curious about it

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