DevelopFUR Diary

Developfur Diary #03 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 3 - Trap Me - the Game - Chris and Cooper ELKIN

Just a tiny little update this time – We have been focused on wrapping up Trap Me 2, so the game didn’t get as much attention during these weeks. Real life also has a way of getting into things :))

Even so, we keep working on it, bit by bit. Currently we’re tackling some issues with V-Sync. Sure, we can make the game run in a 640×480 window, but wouldn’t that be a shame?

Cooper made it run flawlessly in Full Screen, no matter what type of monitor you have. The V-Sync issue appeared only recently and we think it may be due to some overlays that we added.

Right now we are plotting some interesting puzzles. It is far more difficult that one might expect, since we want them to be fun, not tedious, but also challenging.

Statistics
Finished Room Designs            3
Object Interaction        72
Puzzles                   2 and a half

Categories: DevelopFUR Diary | 5 Comments

Developfur Diary #02 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 2 - Trap Me - the Game - Chris and Cooper ELKIN

Welcome to our second DevelopFUR Diary! 😀 How is everyfurry? Doing good?

Please allow us to quickly report our newest progress!

First of all, there was a bit of concern regarding the enemies of the game. While this will be, indeed, a horror-inspired furry tale, we might not go with the classic approach when it comes to monsters / zombies. We don’t want to turn it into a 60+ hours title just because we’ve added 500 enemies for you to kill and/or sneak by.

If you want an actual comparison, think of it as something along the lines of “To The Moon”.

The Story of the game is still being shaped. We mainly focused on finishing up “Trap Me 2” and we don’t want the game to be just a mere prequel to that. We want it to have its own story, to present to you a different way of exploring the world that you read about.

Cooper is still working his paws through sketches and concept art, for both the book and the game. Instead of having simple, tiny portraits of the characters (when they have dialogue lines, for example), Cooper is aiming to depict Aidan and Zack in fully-detailed, completely-colored, traditional art images.

This style fits well with the general look of the game and it will tie-in with the atmosphere presented in the books’ illustrations.

In the meantime, Chris made sure that Zack got four new awesome animations. Aidan got only one new animation, but it looks great! Even if we’re talking about two-frames or just one image, it’s the little details like that which turn a simple game into a very pleasant experience. Not to mention this helps with your (the player’s) immersion. 😉

The inventory system is still being worked on. Cooper managed to create a shared inventory for the characters, so it doesn’t become a tedious task to figure out which character has which item, bla bla, drowning out the story or the fun stuff. Still, it might lead to guiding the player into making only ONE of the two characters use a specific item. (i.e. only Aidan could use a grappling hook while Zack is the only one who can use a scarf)

Chris figured out how to fix a nasty bug that basically forced the player to quit the game (Yikes!). It took a few good hours, but the results were worth it. The issue was related to the fact that you could get stuck in an endless cutscene, in any cutscene. Initially, it could happen at about 75% of walkthroughs. Now, the risk was reduced to a mere 1%, which means that if you try really, really hard, you CAN break the game — however, it is highly unlikely.

Now let’s finish off with some stats! Thanks for following us! 😀

Statistics
Room Designs            3
Object Interaction        65
Puzzles                   2

 P.S. We’ve added a special category for these posts now, so you can click on that (below) and it will show you all the DevelopFUR Diaries in order. ^^

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Developfur Diary #01 – Trap Me – The Video Game

Trap Me Game RPG Furry Adventure ELKIN

Here it is, friends! Our first DevFur Diary!

The game is still in its very early stages, so we don’t know what to expect. What YOU can expect is a really fun time playing the upcoming game.

As you may already know, the story takes place between Trap Me 1 and Trap Me 2 (the books). The game will follow Aidan and Zack–both as playable characters–as they solve some kind of mystery. It is so mysterious that not even we know what it is yet.

Cooper spent quite some time figuring out how to make the game fit any resolution you awesome furries might have on your monitors. It does work with 4:3, 16:9 and 16:10 resolutions. (Look at us, going all technical, haha! I love it!)

In the meantime, I (Chris) spent time figuring out how to make Aidan look more “interactive”. Right now he has a nice kneeling sprite. That way, the player will know exactly what Aidan is looking at, apart from the dialogue line that pops up.

Moreover, we worked on letting the player switch the characters around whenever they want to, as it will be necessary for them to solve certain puzzles.

Every Developfur Diary will end with some statistics for you to enjoy. Not a lot to show right now, but things will grow in time. So here they are!

Statistics
Room Designs            2
Object Interaction        31
Puzzles                   1

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