Developfur Diary #02 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 2 - Trap Me - the Game - Chris and Cooper ELKIN

Welcome to our second DevelopFUR Diary! 😀 How is everyfurry? Doing good?

Please allow us to quickly report our newest progress!

First of all, there was a bit of concern regarding the enemies of the game. While this will be, indeed, a horror-inspired furry tale, we might not go with the classic approach when it comes to monsters / zombies. We don’t want to turn it into a 60+ hours title just because we’ve added 500 enemies for you to kill and/or sneak by.

If you want an actual comparison, think of it as something along the lines of “To The Moon”.

The Story of the game is still being shaped. We mainly focused on finishing up “Trap Me 2” and we don’t want the game to be just a mere prequel to that. We want it to have its own story, to present to you a different way of exploring the world that you read about.

Cooper is still working his paws through sketches and concept art, for both the book and the game. Instead of having simple, tiny portraits of the characters (when they have dialogue lines, for example), Cooper is aiming to depict Aidan and Zack in fully-detailed, completely-colored, traditional art images.

This style fits well with the general look of the game and it will tie-in with the atmosphere presented in the books’ illustrations.

In the meantime, Chris made sure that Zack got four new awesome animations. Aidan got only one new animation, but it looks great! Even if we’re talking about two-frames or just one image, it’s the little details like that which turn a simple game into a very pleasant experience. Not to mention this helps with your (the player’s) immersion. 😉

The inventory system is still being worked on. Cooper managed to create a shared inventory for the characters, so it doesn’t become a tedious task to figure out which character has which item, bla bla, drowning out the story or the fun stuff. Still, it might lead to guiding the player into making only ONE of the two characters use a specific item. (i.e. only Aidan could use a grappling hook while Zack is the only one who can use a scarf)

Chris figured out how to fix a nasty bug that basically forced the player to quit the game (Yikes!). It took a few good hours, but the results were worth it. The issue was related to the fact that you could get stuck in an endless cutscene, in any cutscene. Initially, it could happen at about 75% of walkthroughs. Now, the risk was reduced to a mere 1%, which means that if you try really, really hard, you CAN break the game — however, it is highly unlikely.

Now let’s finish off with some stats! Thanks for following us! 😀

Statistics
Room Designs            3
Object Interaction        65
Puzzles                   2

 P.S. We’ve added a special category for these posts now, so you can click on that (below) and it will show you all the DevelopFUR Diaries in order. ^^

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Second Draft is 90% Finished!

Trap Me 2 - Chris and Cooper Elkin

Awesome update over here! We are swiftly approaching the 69.020 words threshold. What does this mean?

Well, as you may recall, the first book has 69.020 words and we think that the sequel will be a bit longer than that. We are now on Chapter 15 (yes, 15, that is not a typo) and we are closing in on the book’s finale.

Now don’t jump all over the room, this is far from ready to publish, haha! As before, we have prepared a little list for you, to help you guys follow our progress more clearly.

True, while the most difficult (and longest) part of the process resides in the first 1/3 of the list, we can assure you that this time around things are moving much faster since we actually know what we are doing.

Checklist

Furthermore, we have read and listened to your feedback, your reviews, taking great care of the sequel and making it better than the first book. We don’t have a subtitle for it yet, but the cover mock-ups were made and everyfurry who saw them said that the idea looks absolutely awesome. Sooo, we cannot tell you more, but expect it to look really cool! 😀

Right now we’ll take a break this weekend. I mean, really, Second Draft? That’s a lot of work right there! We’ll be back on track on Tuesday, working our butts off to make this adventure worthy of every second of your time.

We are not confirming anything but we think that the chapter count may double compared to Trap Me 1, but the length of the chapters will be a bit shorter. Trust us, it looks nicer that way and the style fits the story perfectly.

In other news, we have made some progress with the game and we will post about it soon enough. 🙂

Thank you for keeping up with us! Onwards!

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Wow! The 9th chapter is complete! + Small Updates

trap-me-2-chapter-9

Cooper: Updates, updates! Good news all over! We just finished putting together Chapter 9, and can’t wait to move on to the next one!

By now we basically have the story outlined and we know exactly what should happen (and how) during the next chapters.

We’ve been building up on the evolution of our main characters, Aidan and Zack, and we can’t wait to show you! We love to see them in this dynamic, and so far they fit perfectly in our vision!

Now remember, this is just the first draft so far, the rawest it could be. Crooked handwriting, stroked text, ink stains and all that! We’re going to get through and edit and re-edit the whole document several times, until we have it complete, in the final format. (Just kidding about the ink stains, we actually use a pencil)

As for the book’s cover, I’m still working on it, still drawing, bit by bit. (I once tried drawing byte by byte instead, but I got an ‘unhandled exception’ — heh, computer jokes ^^ ). I just finished outlining one of the– *clears throat* main elements… which I can’t tell yet (otherwise Chris would -as he’d say- break my paws and then chase me all over the house). We’re debating if we should have a cover reveal before the actual launch of the book. But we’ll get back to you on that.

Also, keep your whiskers up and your ears perked for an upcoming Developfur Diary as we continue to work on our game.

Share your thoughts and leave a pawprint in the comments section below this post! :3

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Chris and Cooper live on “In the Spotlight”!

Radio Stuff Interview DJ thing

If you want to hear us live or ask us ANYTHING, check this link out now!

Interview set at 5:00 PM GMT

You can also ask us questions on Twitter @ElkinBooks

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Developfur Diary #01 – Trap Me – The Video Game

Trap Me Game RPG Furry Adventure ELKIN

Here it is, friends! Our first DevFur Diary!

The game is still in its very early stages, so we don’t know what to expect. What YOU can expect is a really fun time playing the upcoming game.

As you may already know, the story takes place between Trap Me 1 and Trap Me 2 (the books). The game will follow Aidan and Zack–both as playable characters–as they solve some kind of mystery. It is so mysterious that not even we know what it is yet.

Cooper spent quite some time figuring out how to make the game fit any resolution you awesome furries might have on your monitors. It does work with 4:3, 16:9 and 16:10 resolutions. (Look at us, going all technical, haha! I love it!)

In the meantime, I (Chris) spent time figuring out how to make Aidan look more “interactive”. Right now he has a nice kneeling sprite. That way, the player will know exactly what Aidan is looking at, apart from the dialogue line that pops up.

Moreover, we worked on letting the player switch the characters around whenever they want to, as it will be necessary for them to solve certain puzzles.

Every Developfur Diary will end with some statistics for you to enjoy. Not a lot to show right now, but things will grow in time. So here they are!

Statistics
Room Designs            2
Object Interaction        31
Puzzles                   1

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Cover design for Trap Me 2 is being made

Trap Me 2 Sketch

After debating and talking for quite some time, Cooper and I decided what should the cover of Trap Me 2 look like.

Cooper started sketching right away and, even if it’s just a general “sketch” now, it looks like it’s going to be really awesome. Obviously we cannot share with you more than that, but we might have a cover reveal this time before the actual book launch.

Let’s see how many of you can predict what it will look like. 😀 Who knows, maybe we’ll send the first lucky furry a digital version of Trap Me 2.

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Chapter 5 Finished – Things are going well

Trap Me 2 Chapter 5

We are writing and rewriting like crazy over here, implementing ideas and images that have buzzed around our heads ever since we finished Trap Me 1.

Is there anything in particular you’d love to see in the sequel? 😀 Write in the comments below!

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Trap Me 2 – Chapter 4 has been written!

Trap Me 2 Chapter 4

Just a quick update, we have finished Chapter 4.

Now we’re right in the middle of Chapter 5 and we kind of assume we might reach 20 Chapters at the end of this project.

Stay tuned for more updates about the book and the game!

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Chris and Cooper Elkin – Short Interview

Apparently, we are starting to get more and more interview requests. 😀

Here is our latest. Click here!

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Trap Me! – the Video Game – In Production

Trap Me - Video Game - Chris and Cooper ELKIN - Elkin Books

We are happy to announce that we are in full production of our game: “Trap Me!”

The game will feature RPG elements, but its main focus will be exploration and mystery solving. The adventure will continue the events from the first “Trap Me!” book and lead on into the second book.

So far, the first rooms have been created and we just implemented the first puzzle. Follow our Blog, Facebook, Twitter, Tumblr or Google+ page to get the latest news on the game (and book) development! 😀

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