Posts Tagged With: LGBTQ

Fred Patten likes our book! – Gave it 4 Stars

Trap Me - Finally a Happy Gay Furry Adventure Cover Illustration Aidan Zack  Elkin Chris Cooper

Fred Patten, a historian of science fiction, fantasy, anime, manga and furry creations, has reviewed “Trap Me! – Finally, a Happy Gay Furry Adventure” and wrote his opinion of it over to Dogpatch Press – Link Here.

He also was kind and left a 4 Star Review over on Amazon, right over here.

Why are we excited over this? Well, he’s just one of the most respected literary critics of our fandom! You can read more about him and his awesome work over on his wiki page here.

Thank you, Fred, for taking the time to read our book and being so nice to us – two silly, young writers who don’t know much about art and who just want to add something good to this world. It’s people like you and our brilliant fans who give us the strength to go forth in our creations.

*big furry hug* 😀

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Book sent to Editor! – Fourth Draft finished

Trap Me 2 Cover Teaser

Yesssss, we finished it. Well, at least the version that gets to be chopped and massacred by our editor.

While our nice Mr. Editor does his thing, Cooper will be working away at the cover and the illustrations.

We haven’t been able to work on our game too much lately as the book got the better of us. However, we can confirm that (at least in this Fourth Draft form) it will be longer than the first book. Not by a lot, but it will feature more content.

We’ll keep you posted! 😀 Thank you for supporting us!

In the meantime, let’s chat. What did you like about the first book’s cover? Do you have a favorite illustration? What about the chapter banners, did you like those? What were your favorite elements?

Write your answers in the comments below!

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Developfur Diary #02 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 2 - Trap Me - the Game - Chris and Cooper ELKIN

Welcome to our second DevelopFUR Diary! 😀 How is everyfurry? Doing good?

Please allow us to quickly report our newest progress!

First of all, there was a bit of concern regarding the enemies of the game. While this will be, indeed, a horror-inspired furry tale, we might not go with the classic approach when it comes to monsters / zombies. We don’t want to turn it into a 60+ hours title just because we’ve added 500 enemies for you to kill and/or sneak by.

If you want an actual comparison, think of it as something along the lines of “To The Moon”.

The Story of the game is still being shaped. We mainly focused on finishing up “Trap Me 2” and we don’t want the game to be just a mere prequel to that. We want it to have its own story, to present to you a different way of exploring the world that you read about.

Cooper is still working his paws through sketches and concept art, for both the book and the game. Instead of having simple, tiny portraits of the characters (when they have dialogue lines, for example), Cooper is aiming to depict Aidan and Zack in fully-detailed, completely-colored, traditional art images.

This style fits well with the general look of the game and it will tie-in with the atmosphere presented in the books’ illustrations.

In the meantime, Chris made sure that Zack got four new awesome animations. Aidan got only one new animation, but it looks great! Even if we’re talking about two-frames or just one image, it’s the little details like that which turn a simple game into a very pleasant experience. Not to mention this helps with your (the player’s) immersion. 😉

The inventory system is still being worked on. Cooper managed to create a shared inventory for the characters, so it doesn’t become a tedious task to figure out which character has which item, bla bla, drowning out the story or the fun stuff. Still, it might lead to guiding the player into making only ONE of the two characters use a specific item. (i.e. only Aidan could use a grappling hook while Zack is the only one who can use a scarf)

Chris figured out how to fix a nasty bug that basically forced the player to quit the game (Yikes!). It took a few good hours, but the results were worth it. The issue was related to the fact that you could get stuck in an endless cutscene, in any cutscene. Initially, it could happen at about 75% of walkthroughs. Now, the risk was reduced to a mere 1%, which means that if you try really, really hard, you CAN break the game — however, it is highly unlikely.

Now let’s finish off with some stats! Thanks for following us! 😀

Statistics
Room Designs            3
Object Interaction        65
Puzzles                   2

 P.S. We’ve added a special category for these posts now, so you can click on that (below) and it will show you all the DevelopFUR Diaries in order. ^^

Categories: DevelopFUR Diary | Tags: , , , , , , , | 4 Comments

Trap Me 2 – Chapter 4 has been written!

Trap Me 2 Chapter 4

Just a quick update, we have finished Chapter 4.

Now we’re right in the middle of Chapter 5 and we kind of assume we might reach 20 Chapters at the end of this project.

Stay tuned for more updates about the book and the game!

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Book sent!

SentFriends,

This is it. We are checking our email every single day for the big announcement. 😀

The next thing we will write here on this blog is the exact locations from where you’ll be able to buy our book. Let’s hope the prices will be fair for everyfurry, we did our best to tone them down as much as possible.

Now it is only a matter of time and patience. Thank you for being here, with us, at the end of our journey!

*big group hug*

– Chris and Cooper

 

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1 Day Left!

1

Today’s achievements:

Cooper – Sketched out an illustration for Chris to work on, as a general angle and vision regarding the artwork. Continued working on his own pieces. One and a half to go.

Chris – With the help of a friend, he put together the final version of the manuscript. Added the correct Font and the correct size, modified margins, inserted pictures. The book starts to take its final form.

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3 Days left!

3

Today’s achievements:

Cooper – Finished another illustration. Four more to go.

Chris – Rewrote the book blurb (back cover text) to fit with the choices you made through our POLL. (Took about 5 hours to make it perfect).

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4 Days and POLL! – Reaching out to you

4

Friends,

We need your input on this, please 😀

Categories: Daily, Poll | Tags: , , , , , , , , , | 1 Comment

5! Yes, five!

5

Today’s achievements:

Cooper – Finished the back cover. +20XP >> Level Up.

Chris – Finished the writing on the back cover. It took some heavy brainstorming until it became perfect. +15XP.

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6 Days!

6

Today’s achievements:

Cooper – 99% of the back cover done. Managing details now. 5 More images to finish.

Chris – Finished last contribution to the appendix. Thinking about “What to write on the back of the book?” and also “Should we add a cool image on the first page or just the title?”

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