Posts Tagged With: Trap Me

Fred Patten likes our book! – Gave it 4 Stars

Trap Me - Finally a Happy Gay Furry Adventure Cover Illustration Aidan Zack  Elkin Chris Cooper

Fred Patten, a historian of science fiction, fantasy, anime, manga and furry creations, has reviewed “Trap Me! – Finally, a Happy Gay Furry Adventure” and wrote his opinion of it over to Dogpatch Press – Link Here.

He also was kind and left a 4 Star Review over on Amazon, right over here.

Why are we excited over this? Well, he’s just one of the most respected literary critics of our fandom! You can read more about him and his awesome work over on his wiki page here.

Thank you, Fred, for taking the time to read our book and being so nice to us – two silly, young writers who don’t know much about art and who just want to add something good to this world. It’s people like you and our brilliant fans who give us the strength to go forth in our creations.

*big furry hug* 😀

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Book sent to Editor! – Fourth Draft finished

Trap Me 2 Cover Teaser

Yesssss, we finished it. Well, at least the version that gets to be chopped and massacred by our editor.

While our nice Mr. Editor does his thing, Cooper will be working away at the cover and the illustrations.

We haven’t been able to work on our game too much lately as the book got the better of us. However, we can confirm that (at least in this Fourth Draft form) it will be longer than the first book. Not by a lot, but it will feature more content.

We’ll keep you posted! 😀 Thank you for supporting us!

In the meantime, let’s chat. What did you like about the first book’s cover? Do you have a favorite illustration? What about the chapter banners, did you like those? What were your favorite elements?

Write your answers in the comments below!

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Developfur Diary #02 – Trap Me – The Furry Video Game

Furry Game PC - RPG - Developfur Diary 2 - Trap Me - the Game - Chris and Cooper ELKIN

Welcome to our second DevelopFUR Diary! 😀 How is everyfurry? Doing good?

Please allow us to quickly report our newest progress!

First of all, there was a bit of concern regarding the enemies of the game. While this will be, indeed, a horror-inspired furry tale, we might not go with the classic approach when it comes to monsters / zombies. We don’t want to turn it into a 60+ hours title just because we’ve added 500 enemies for you to kill and/or sneak by.

If you want an actual comparison, think of it as something along the lines of “To The Moon”.

The Story of the game is still being shaped. We mainly focused on finishing up “Trap Me 2” and we don’t want the game to be just a mere prequel to that. We want it to have its own story, to present to you a different way of exploring the world that you read about.

Cooper is still working his paws through sketches and concept art, for both the book and the game. Instead of having simple, tiny portraits of the characters (when they have dialogue lines, for example), Cooper is aiming to depict Aidan and Zack in fully-detailed, completely-colored, traditional art images.

This style fits well with the general look of the game and it will tie-in with the atmosphere presented in the books’ illustrations.

In the meantime, Chris made sure that Zack got four new awesome animations. Aidan got only one new animation, but it looks great! Even if we’re talking about two-frames or just one image, it’s the little details like that which turn a simple game into a very pleasant experience. Not to mention this helps with your (the player’s) immersion. 😉

The inventory system is still being worked on. Cooper managed to create a shared inventory for the characters, so it doesn’t become a tedious task to figure out which character has which item, bla bla, drowning out the story or the fun stuff. Still, it might lead to guiding the player into making only ONE of the two characters use a specific item. (i.e. only Aidan could use a grappling hook while Zack is the only one who can use a scarf)

Chris figured out how to fix a nasty bug that basically forced the player to quit the game (Yikes!). It took a few good hours, but the results were worth it. The issue was related to the fact that you could get stuck in an endless cutscene, in any cutscene. Initially, it could happen at about 75% of walkthroughs. Now, the risk was reduced to a mere 1%, which means that if you try really, really hard, you CAN break the game — however, it is highly unlikely.

Now let’s finish off with some stats! Thanks for following us! 😀

Statistics
Room Designs            3
Object Interaction        65
Puzzles                   2

 P.S. We’ve added a special category for these posts now, so you can click on that (below) and it will show you all the DevelopFUR Diaries in order. ^^

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Developfur Diary #01 – Trap Me – The Video Game

Trap Me Game RPG Furry Adventure ELKIN

Here it is, friends! Our first DevFur Diary!

The game is still in its very early stages, so we don’t know what to expect. What YOU can expect is a really fun time playing the upcoming game.

As you may already know, the story takes place between Trap Me 1 and Trap Me 2 (the books). The game will follow Aidan and Zack–both as playable characters–as they solve some kind of mystery. It is so mysterious that not even we know what it is yet.

Cooper spent quite some time figuring out how to make the game fit any resolution you awesome furries might have on your monitors. It does work with 4:3, 16:9 and 16:10 resolutions. (Look at us, going all technical, haha! I love it!)

In the meantime, I (Chris) spent time figuring out how to make Aidan look more “interactive”. Right now he has a nice kneeling sprite. That way, the player will know exactly what Aidan is looking at, apart from the dialogue line that pops up.

Moreover, we worked on letting the player switch the characters around whenever they want to, as it will be necessary for them to solve certain puzzles.

Every Developfur Diary will end with some statistics for you to enjoy. Not a lot to show right now, but things will grow in time. So here they are!

Statistics
Room Designs            2
Object Interaction        31
Puzzles                   1

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Cover design for Trap Me 2 is being made

Trap Me 2 Sketch

After debating and talking for quite some time, Cooper and I decided what should the cover of Trap Me 2 look like.

Cooper started sketching right away and, even if it’s just a general “sketch” now, it looks like it’s going to be really awesome. Obviously we cannot share with you more than that, but we might have a cover reveal this time before the actual book launch.

Let’s see how many of you can predict what it will look like. 😀 Who knows, maybe we’ll send the first lucky furry a digital version of Trap Me 2.

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Trap Me! – the Video Game – In Production

Trap Me - Video Game - Chris and Cooper ELKIN - Elkin Books

We are happy to announce that we are in full production of our game: “Trap Me!”

The game will feature RPG elements, but its main focus will be exploration and mystery solving. The adventure will continue the events from the first “Trap Me!” book and lead on into the second book.

So far, the first rooms have been created and we just implemented the first puzzle. Follow our Blog, Facebook, Twitter, Tumblr or Google+ page to get the latest news on the game (and book) development! 😀

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Chapter 3 Finished on “Trap Me 2” !

TM2 for Blog

Woah! Really?

Yes, really! We’re writing and working to make this happen. Full speed ahead! 😀

We do not know how long the sequel will be but, as far as we calculated, it might be longer than the first book. So that would be more than 300 pages.

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Rabbit Valley and Second Ed add “Trap Me!” to their stores

StoresIf you are a fan of Rabbit Valley or Second Ed, you can now buy our book from them as well!

Get it from Rabbit Valley right here.

Get it from Second Ed right here (you need to search “Trap Me” through the site’s search option).

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LAUNCHED! – Trap Me! – Finally, a Happy Gay Furry Adventure

PROMO 2 - Trap Me by Chris and Cooper ELKIN - Furry Gay Book

Paperback version:

Createspace
Amazon (USA)
Amazon (UK)
Amazon (CA)
Amazon (ES)
Amazon (IT)
Barnes & Noble
Rabbit Valley
Second Ed

Digital version (epub, mobi, pdf, rtf, lrf, pdb):

(yes, Kindle devices, iOS devices, Android devices, all ebook apps)
Smashwords

Amazon (USA)
Amazon (UK)
iTunes
Barnes & Noble
Kobo
Flipkart
txtr

Trap Me Cover - Blog - ChrisCooper Elkin - Furry Gay Fiction Novel Book


Book Blurb:

“Oh wow! You’re looking at our book!
Yes, let’s see…

Unconventional music composer Aidan Prowl, a canine in his right mind (sometimes), wants to go in search of an ancient musical instrument. Yes, all well and good, but the journey is dangerous and he knows that he shouldn’t go alone.

When opportunity strikes, quite literally—through his window—he gleefully blackmails Zack, a down-to-earth feline, into going with him. Aidan and Zack may end up finding more than they were looking for, and not only in the romantic sense—if they can both stay alive long enough—trapped in this thrilling treasure hunt filled with bandits, puzzles, suspenseful chases and so much more.

Keep your paws crossed and hold on tight as this book will take you through the most incredible furry adventure you will ever read, with colorful characters and, yes, steampunk nuances.”

– Chris and Cooper

The book includes:

  •  Over 30 beautiful pieces of paw-drawn artwork and illustrations
  •  A complete “Making Of” section that shows how the characters and the world came to be
  •  Text! (no, really, we checked) 
  •  A little surprise on the final page (Don’t peek!)

Dear friends, we hope you will enjoy it!

Please, if you have time, leave a review for us on Amazon or Smashwords. It will help us get more furries to see it! 😀

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Book sent!

SentFriends,

This is it. We are checking our email every single day for the big announcement. 😀

The next thing we will write here on this blog is the exact locations from where you’ll be able to buy our book. Let’s hope the prices will be fair for everyfurry, we did our best to tone them down as much as possible.

Now it is only a matter of time and patience. Thank you for being here, with us, at the end of our journey!

*big group hug*

– Chris and Cooper

 

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